this post was submitted on 11 Dec 2024
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I also blame the broken sound update, and the focus on class balance changes over new weapons and maps. Even when they did make new maps, they'd often be overhauling a bad, but fun map into a fine, but generic map (new Basra). Imagine if Valve "fixed" 2fort or Dustbowl. I think it's that bad, given old Basra's ridiculous sniper battles were a highlight for me.
Was it unbalanced? Absolutely. But it was stupid fun and something no other game had. The choke point in the middle was just a big mosh pit, but it was so much fun because of how people used proximity chat. Helicoptering over the carnage while someone played 70's rock over radio was part of why that game went viral.
I know the map isn't removed from the pool entirely, but it speaks to a design philosophy I personally disagree with. Having a couple "bad" but funny maps are more important than having a bunch of okay generic maps. New Wakistan looks to be making the same mistakes (if it's ever released).
This ended up being long. I played for a couple hundred hours, so I guess I'm passionate about it :).
BattleBit captured the spirit of the older Battlefield games better than 2042 ever could. I had the same exhilarating adrenaline highs playing BattleBit as when I played Battlefield 3. There's nothing like putting a bunch of C4 onto a car, throwing it at a tank, and blowing it up... and that was an everyday occurrence in previous titles.
I felt like i was in Battlefield 2, or 2142, and i just loved that,
We are lacking of passion, i guess...
Manipulated with FOMO and BP, that's the way now
😪
Deep Rock Galactic is still actively developed, so there is hope. An indie titanfall-like is in early development too. If boomer shooters can have a revival, so can classic multiplayer...