this post was submitted on 09 Dec 2024
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I love and prefer Stylised Graphics: Like Pixel Art, Cell Shaded and other over Real Life like graphics.
And that's great, you do you! Amazing when the game finds a dedicated audience.
Just saying that graphics is important for many others, and it shouldn't be discarded. After all, this is exactly why AAA projects look the way they do - there is demand.
So, This game doesn't target who only like realistic graphics. Also Unrelated, If I ever make any game I will not care about people who like Realistic Graphics. Why? Because they lack artistic or creative vision. I don't care if only 5 - 10 players played my game and I only want them to enjoy and underatand visuals and gameplay.
I am not saying all realistic graphics or AAA game are bad some are good and I have played like Elden Ring, Sekiro, Ghost of Tsushima, DOOM Eternal and some other too.
Not having your specific style preferences does not equal not having an artistic vision.
Plenty of artists work on realistic graphics, and there's a lot in terms of creativity going on there.
Again, nothing bad if you make a game you would like to see as a hobby. But claiming other people don't understand it because they just don't understand art in general is a step too far.
I know I am being harsh I told my friend about Stardew Valley and Terraria. He literally said "This games look trash and old. Who TF even play this? I bet It doesn't even have good story or gameplay". Then, I suggested Blasphemous and Nine Sols because he like souls-like. He never even tried just see the trailer said "Both look bad I will never play with that Ugly graphics". Yea, He said beautiful Pixel Art cutscene ugly.
And he's very wrong too!
Plenty of people love pixel art, and that's cool; it's just not applicable to everyone.
Personally, I struggle playing platformers/isometric games and don't like pixel art, so neither of the games you listed fit me in any capacity (seriously, they cause me pain on a near-physical level), and I would struggle playing them even if I liked the genre overall (and I do like sandboxes, for example; just make it fully 3-dimensional and add some decently detailed textures, at least!).
So, the point I'm trying to make is that, graphics is important, not necessarily in terms of realism, but in terms of catering to the respective audience. People do care about how the game looks, and while you'd prefer pixel art (and it too can be good AND bad), I'd strongly prefer realism, and as good as the game can be, I'm not gonna play it if it's retro-oriented.
You would have told me earlier xD. Even though I love playing Boomer Shooters and Movement FPS but sometime they give me motion sickness because of View Bobbing or Motion Blur. So, I can feel you.
Oh yeah, boomer shooters are certainly not a good fit for everyone :D
Quite a niche genre, actually, just that followers are very vocal
Naah, I actually love them but sometime(only sometime) they gave me Motion Sickness. It's just not Boomer Shooters when I played other FPS game like Combat Master or Titanfall 2. It also happen.
Ahh, no, platformers and isometric games deliver me a constant stream of discomfort and unwillingness to play :D
Accessbility come first any other thing. So, Enjoy game you can enjoy.
Not necessarily. I know it might be tempting to put an air of connoisseur, but really, AAA gaming is popular because those works actually received a lot of developers' attention and plenty of artists, game designers, level engineers, and yes - programmers have put their best effort to make the game look, feel and play just right.
There is a charm, a "soul" to small indie projects, but seriously claiming that AAA gaming is nothing but empty shell for philistines would be disingenuous. After all, the undying classics, be it The Elder Scrolls, Fallout, RDR, GTA, Stalker, The Witcher etc. are all AAA projects, with a notable exception of Minecraft that went mainstream against common AAA model.
Me, too. But that's why I prefer to say that realistic graphics in particular are not important. Because it's heartbreaking when breathtaking pixel-art, that took a lot of hard work, is treated like an afterthought or even a weakness T_T