this post was submitted on 04 Dec 2024
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That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️
I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.
If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.
I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn't have a ton of replayability, but it's still impactful in the way a good movie is.
Hmm… I think it's definitely a spectrum. Even arcade games have stories. It's not what drives them, but they still do.
When you start considering something like Bandersnatch, the spectrum gets even wider.