this post was submitted on 30 Oct 2024
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[–] synapse1278@lemmy.world 46 points 5 days ago (10 children)

Who cares about photorealism ? Artistic direction just has to be consistent to contribute to the world building. Other than that, I think many will agree with me that most important are: good writing (characters and story arcs), good gameplay, creative concepts.

[–] novibe@lemmy.ml 10 points 5 days ago (8 children)

I think he means as a style, they aim for a “realistic” style. Not that they will sacrifice anything for “graphical fidelity” or smth

[–] Cyberspark@sh.itjust.works 1 points 4 days ago (2 children)

Except the complaints about Veilguard are about the pixar-like characters with very little expressiveness. So even if that were what he meant he's still actually not addressing the real issues

[–] Default_Defect@midwest.social 1 points 4 days ago

People have complained about it though, so it's probably addressing that.

[–] novibe@lemmy.ml 2 points 4 days ago (1 children)

Well… the “Pixar-like characters with stiff expressions” seems to be a stylistic decision, not a technical blunder.

[–] Cyberspark@sh.itjust.works 1 points 4 days ago

The unemotive faces is the real issue. Facial animations from bioware seem really bad.

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