Selfhosted
A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.
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Resources:
- selfh.st Newsletter and index of selfhosted software and apps
- awesome-selfhosted software
- awesome-sysadmin resources
- Self-Hosted Podcast from Jupiter Broadcasting
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I getcha now. However I think it would be leading us a stray if we called everything we installed, "self hosted", if I said I self host a game, what would you think of? More like a game server ie through the network.
Also doesn't syncthing have a Web UI I can access through the network? Granted it's been a while but I think I remember that.
OP wants something to be shared on the network... Managed centrally, hence they came here for advice
Yes I would count this game as self-hosted (as long as you don't need a third-party service to start it). And yes I agree it is a pretty wide definition. But at the same time, I really think there are a lot of good reasons to not dismiss it:
To be honest, when it comes to self-hosting, I can't shake this feeling that a lot of people are dismissing desktop apps immediately just because they are not cool nor hype anymore.
Regarding Syncthing, if I'm not mistaken, the Web UI can be opened to the network (most likely for headless servers) but by default it is only reachable through the loopback.
Regarding OP, for me, it wasn't entirely clear at first whether they wanted network access or not. They clarified it later in comments.