this post was submitted on 24 Oct 2024
316 points (98.8% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

55110 readers
603 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 2 years ago
MODERATORS
 

""I think it's super hard for a gamer," Ullmann tells Rock Paper Shotgun. "I'm a gamer myself, and therefore I know what I'm talking about. I think it's super hard to see, as a gamer, what is the immediate benefit for me that a certain game developer, game publisher, is using our anti-piracy services." This gap, coupled with the fact that Denuvo "simply works" and "pirates cannot play games" which use it, as Ullmann puts it, are two main contributors to its negative reputation, he argues."

Let's not forget about being always-online or not being able to test different wine/Proton setups for fear of activating the DRM. Or even trying simply to run the game in some situations...

you are viewing a single comment's thread
view the rest of the comments
[–] Draconic_NEO@lemmy.dbzer0.com 8 points 2 months ago

I figure they must think they can make their games sell better if they include it because it still hasn't occurred to these dumbasses that if your games suck people just won't buy them. Maybe its cope, after all you can't tap into a market of people who don't want your game (well I mean you can, but most companies don't consider scamming people), so they assume all the people not buying it are pirating it.