this post was submitted on 20 Oct 2024
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Mobas (and team games in general) have an inherent issue where people dont like to be losing, and when they are, they usually find an outlet by blaming the rest of the team.
Its a pretty huge problem in league because
Imagine queuing for a game, and then wanting to play it out, only to be told you're holding them hostage, for doing what you all intended to do when clicking play.
It's not really punishing if you're losing, just the majority of folks don't want to work for a win.
If misfits can take SKT T1 to game 5 with AD leona, some dorito boy can lock in for a match.
Thats not really the scenario I was referring to. There's the scenario where people decide to just give up, grief, and make people waste as much time as possible.
I will say that in your scenario, you should also look at it in your teammates perspective. Your own intentions might be purely that you want to play it out to its fullest. Maybe you see a win condition. The issue is that your teammates don't share that view. It could be that you are the only one doing good in that game. Your teammates are not having fun. They dont see the same wincon you see. And at the end of the day, if that one match isn't fun for them, could you really blame them for wanting to surrender? There's not really a clear right and wrong in that situation.
Not really, it's people who play the game to win rather than for the root purpose of games. Have fun. Win condition is the issue.
People playing meta and not really taking the game's elements to make it their own. You'll win or you'll lose, your team will be, regardless.
I don't blame them for surrendering, I just don't understand why click ready, play, lock in if you're not ready to play and lock in. I don't care what you do, how you do, or who you are. Whether you play meta or not, whether you give it 100 or none. I will give it my all.
The fun is those rare moments when through all the frustration you 5 click together for that game deciding fight. Do you win or do you lose?