this post was submitted on 20 Oct 2024
1268 points (99.4% liked)

Microblog Memes

5663 readers
2224 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Baguette@lemm.ee 37 points 1 week ago (15 children)

Mobas (and team games in general) have an inherent issue where people dont like to be losing, and when they are, they usually find an outlet by blaming the rest of the team.

Its a pretty huge problem in league because

  1. Behavior problem. Riot has like never addressed the toxicity issue. They've basically said heres some banned words and thats it. People can get by either griefing in game (which has been essentially unpunished) or by typing in non bannable ways (i remember seeing someone using europe as a uhh... You know)
  2. Game design problem. League is pretty punishing when it comes to losing. You're stuck in a game you dont want to play, esp if your team holds you hostage by not surrendering intentionally. There's no fast way to get into a new game. You have to finish this, lose lp (ranked point system in league), and then possibly run into the same situation again. This isn't really riot's fault. This is just a flaw of mobas that no ones learned to really fix yet
[–] sunflowercowboy@feddit.org 2 points 1 week ago (2 children)

Imagine queuing for a game, and then wanting to play it out, only to be told you're holding them hostage, for doing what you all intended to do when clicking play.

It's not really punishing if you're losing, just the majority of folks don't want to work for a win.

If misfits can take SKT T1 to game 5 with AD leona, some dorito boy can lock in for a match.

[–] Baguette@lemm.ee 6 points 1 week ago (1 children)

Thats not really the scenario I was referring to. There's the scenario where people decide to just give up, grief, and make people waste as much time as possible.

I will say that in your scenario, you should also look at it in your teammates perspective. Your own intentions might be purely that you want to play it out to its fullest. Maybe you see a win condition. The issue is that your teammates don't share that view. It could be that you are the only one doing good in that game. Your teammates are not having fun. They dont see the same wincon you see. And at the end of the day, if that one match isn't fun for them, could you really blame them for wanting to surrender? There's not really a clear right and wrong in that situation.

[–] sunflowercowboy@feddit.org 1 points 1 week ago

Not really, it's people who play the game to win rather than for the root purpose of games. Have fun. Win condition is the issue.

People playing meta and not really taking the game's elements to make it their own. You'll win or you'll lose, your team will be, regardless.

I don't blame them for surrendering, I just don't understand why click ready, play, lock in if you're not ready to play and lock in. I don't care what you do, how you do, or who you are. Whether you play meta or not, whether you give it 100 or none. I will give it my all.

The fun is those rare moments when through all the frustration you 5 click together for that game deciding fight. Do you win or do you lose?

load more comments (12 replies)