this post was submitted on 25 Jul 2024
16 points (90.0% liked)

PC Master Race

14917 readers
1 users here now

A community for PC Master Race.

Rules:

  1. No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
  2. Be respectful. Everyone should feel welcome here.
  3. No NSFW content.
  4. No Ads / Spamming.
  5. Be thoughtful and helpful: even with ‘stupid’ questions. The world won’t be made better or worse by snarky comments schooling naive newcomers on Lemmy.

Notes:

founded 1 year ago
MODERATORS
 

Hello everyone, I have a 6600XT and I am just recently approaching these technologies. Everything I read on the web and on yt seems to contradict itself.

This is what I understand:

  • FSR (and Super res): it's upscaling and you can use it to make a game smoother (so technically I could go from 30 to 60 fps)?
  • AFMF is a frame generator so technically it's a win-more-condition, if I have 60 fps I can do better, but it doesn't improve something that isn't already fluid.

That said beyond the fact that FSR 2 (on Baldur's Gate 3 for example) makes everything a bit grainy and blurry compared to native resolution, I did this test:

BG3 on an ultrawide screen at 2100x900 high details, native runs me at 43 fps.

FSR2 (quality) + AFMF: I get 190fps

But 190fps goes beyond the 75Hz of my Freesync monitor. And the frame cap in game seems to turn off. Radeon Chill cannot be enabled, so is there a workaround? Other than using custom drivers like R.ID, which seem to be stuck at the March release?

But it really makes sense for soft pacing single player to have all that FPS without a frame cap? Do I understand well the case-scenario where I should use one or the other tech?

Thanks

you are viewing a single comment's thread
view the rest of the comments
[–] TheDuckPrince@lemm.ee 1 points 3 months ago

over twice it is a little overkill

That's my concern, I don't understand why on 6600XT I can't limit frame, from my test even FRTC can't be enabled :(