this post was submitted on 22 Jul 2024
266 points (94.9% liked)

PC Gaming

8253 readers
608 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] MonkderVierte@lemmy.ml 2 points 1 month ago* (last edited 1 month ago) (1 children)

That's bull, your reaction time is always leagues slower. Not to talk about input lag, although it has gotten much better, it still adds 5 to 10 fps (on 145 fps) to the reaction time.

It's more of a moar = better thing, because most gamers are male teens/young adults, and no one in the industry fights the claims, because they make more money from expensive gaming hw.

[โ€“] aliceblossom@lemmy.world 4 points 1 month ago

I'm pretty sure reaction time doesn't matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) "win" the interaction.

The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But "very similar" is doing a lot of heavy lifting here since I don't have exact numbers to look at.