this post was submitted on 05 Jul 2024
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NFTs don’t make sense for a ton of things, but item trading in video games is one of the few ideal use cases, and, implemented properly, it would benefit players.
There could be items that are literally unique and not just labeled “unique” but everyone can get one. Some collector-type players love that stuff. Limited run items could actually be limited run even if the studio waited a couple years and brought it back because you could tell original-run item vs cash-grab item by creation date and so on.
In the future, if standards are established, you could even move items from ESO to GW2, for example.
One benefit to devs and their players who care about fairness is rolling back (or entirely preventing) a duplicating glitch. I know there is always at least one case of this in every MMORPG I’ve ever played. Devs have to scramble, lock databases, screw up the rollback or don’t even attempt it, and the non-cheaters are all pissed.
Literally none of that requires an nft. Standardising items between games also makes zero sense, games by their nature are very different technically and would require the items to be implemented in every game, which wouldn't happen.
Not to mention art direction. A call of duty character running around minecraft would look completely out of place (ignoring all of the technical complexities)
Why do you think Epic is trying to jam everything into Fortnite?