this post was submitted on 23 Jun 2024
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This is the right attitude towards piracy. Pirate it first, then pay if you feel it was worth it.
Literally never heard of it but the dev thinks if I get it for free I will want to give him money. It shows a level of confidence in the product that encourages me want to check it out.
It's well-deserved confidence. The game alone would have been intriguing with just the sheer amount of choice that's available, but the fact that it's all excellently voiced is icing on the truly delicious cake. It's one of those games that probably will only keep your attention for one or two full playthroughs, but those playthroughs will definitely be different for every person. If you want to give it a shot during the Summer Sale, you can finish at least the first part of a playthrough well under the refund time for Steam, in case it's not your kind of game.
It was good enough that I didn't even wait for a sale. I pirated it, then found it worthy of my immediate purchase the moment I had the spare funds. And on top of that, my entire exposure to it was word of mouth from a friend. You can't go wrong just trying it!
I saw some previous news coverage of the Devs saying they'd rather players pirate it than have it spoiled for them, and I went in blind and bought it full price. I don't generally play this kind of game but I thoroughly enjoyed it.
Their other game is on par or even better. Check that out if you dig Slay the Princess.
Also if the alternative was "no money, still can't buy the game" then they are losing no money in the process anyway.
That doesn’t entitle someone to their time and effort, though.
But it doesn't cost their time and effort. Time and effort has already been spent, and as a result, the media exists. Someone playing a copy of the game has no effect on the developer (except maybe advertising).
It’s not about cost. Their time and talent have value. They should be rewarded for that time and talent.
Yes they should. Unfortunately, we live in a very unequal world, so a lot of people don't have any way to reward artists for their work. In those cases, the most they can give is attention and word-of-mouth advertising. Often, thats better than buying it, considering how frequently you have corporate owners who force the artists out and/or destroy the game shortly after its published. At least in those cases, the artist gets something rather than it all going to an already-rich investor.
If I believed that even half of the people that pirated these games couldn’t afford them, I’d agree with you. The reality is that most digital piracy is perpetuated by people who are well-off and have lots of tech, access to broadband internet, and high-end gaming computers.
Yes, piracy is for rich people who should just be buying games. Thats why we only see it in places like Western Europe and North America, whereas places like Brazil and Russia just buy all their games. Thats why in these places, they have N64s in every house to support companies making great games like Rareware, unlike filfthy pirates in the rich countries. If the rich first-worlders would stop being greedy and just pony up a few hundred in microtransactions a month during this economic crisis, then publishers wouldn't have to remove games from your library as often.
and
They’re both very nice straw men, though. I especially love their little hats.
You're completely ignoring the point. Those games often are available, just not in the same form, or from the original developers. You either buy a switch and play a locked down, emulated version, or you buy a used copy for a fortune. Either way, the original Developers get nothing. Similarly, you might want to have your own copy of a game, rather than a rental than can be taken away or destroyed at any time for any reason. You can count that as "not legally available", sure, but at that point you're arguing its fine to pirate almost anything released in the last decade - anything older than that also doesn't support your argument unless its a small indie studio that hasn't been bought out, since devs are usually laid off or forced to move. Even ignoring that, which is relavent, you're ignoring the fact that games now often cost well over a hundred dollars to get the complete game, during an economic crisis. I can get a Steam Deck right now for the price of Lego 2K Drive (with the missing content), the Sims 4 with a couple a DLC items, and Assassin's Creed Odyssey. Even as someone who is in a pretty good position financialy, I can't justify buying games like this, nonetheless if I had a rougher start or was in a higher cost-of-living area. Look at areas where income is lower and it becomes even more apparent. Theres a reason places like Brasil, Russia, and Eastern Europe are known for piracy and Canada or Western Europe are not. Its also why people tend to pirate a lot as a teenager but not as an adult. When an individual has money (and the official version isn't actively trying to screw over the customer) they are willing to pay for the product. Once people are adults, or when they're given access to games within a price they can afford (IE regional pricing) they'll start actually paying. These options wouldn't exist if that weren't the case. On the other hand, when the cost of living is skyrocketing, as it is now, and people are struggling to even afford food and rent, they won't chose to spend all their rent money buying Sims DLC and will simply pirate it.
Again, you’re just making excuses. You are exactly the type of person who feels entitled to these things. There is no right that you have to play games that you want to play just because you don’t like the surrounding situation. You can also just not play those games. There are plenty of wonderful games from indie devs without all of those things that you can play and reward them with your time and money but you’re choosing to play games from companies who do those things because of your sense of entitlement and then attempt to make excuses to justify your entitlement.
No one is forcing you to do these things. You’re choosing to do them.
Except you've given no reason you shouldn't play those games, nor any reason to think that everyone can afford the games they play and instead resorted to personal attacks because I think its not unreasonable to play a game for free when the publisher asks for a month's salary for it (or for part of it). You're ignoring all the points I put forward, and examples I give showing that people can't afford the access price and just declaring everyone entitled for wanting media. But no, you're right, all these poor people are just entitled, anyone who doesn't have money to pay the asking price should stop thinking they're better than these poor, poor investment companies and just accept that some culture just isn't for poors like them.
I didn’t have to. You’ve given reasons for why not to play those games. You’re just pretending like they’re reasons for not paying for them rather than for not playing them.
And they’re not personal attacks because they’re not directed towards just you. I’ve given plenty of evidence and reason for why people who do so are entitled. A personal attack is attacking the person making the argument. My argument is that people are making excuses because they’re entitled.
I don't fully disagree with you. I personally don't pirate things (I can afford to just pay up front, and if I don't want to support a dev, I just fully don't play the game, I don't want to accidentally be lumped into any metrics that might show support), but the game dev themselves said "No skin off our back".
If I steal your car, you no longer have a car. If I steal your game, you've lost absolutely nothing. Code is infinitely reproducible. You're only out the sale.
This dev made art, and they care more about sharing the art they created with more people, than they do about getting every last transaction paid for.
It's usually the publisher that has strong opinions about this, because they didn't make the art nor do they care about people seeing it. they only care about getting the money, but again, if you can't afford it, they were never going to get your money anyway. It's technically a victimless crime. No skin off anyone's back.
The issue is when enough people who CAN afford to pay use the "no skin off their back" logic to not pay, and a good game winds up not being profitable (or profitable enough to the publisher) and a studio suffers as a result.
That’s not where I’m coming from. The “you’ve lost nothing” excuse is just an excuse. These people put their time, money, and talent into their games and people who are entitled and can afford to buy them don’t. My company made a game before and people played it for weeks and pirated it. Some of our top players by time were people who pirated the game. You can’t tell me that the game isn’t worth paying for if you're spending that much time playing it. Some devs can get to the point of where Slay the Princess is and the actual sales can sustain the company and so the minimal pirating just encourages word of mouth sales. Most game devs don’t have that luxury. They’re trying to make a living and sustain themselves and entitled shits are leeching off their time and effort.
If you enjoy something, pay for it. Otherwise, you’re voting with your wallet for the wrong things.
Demos are almost completely gone, so make your own demos :) but still feel free to actually pirate from ea, Ubisoft, Sony, etc
Despite some of my objections, I almost feel like you have to pirate Ubisoft games. Their launcher ruins nearly every single Ubisoft game I’ve played and makes the games crashy, unplayable messes even when the games themselves are enjoyable.
Yeah there are a few games that you can try the demo on Steam but you'd think that'd be a more common thing. With full digital, it's even easier then the old shareware methods
That's exactly how I did it. A friend of mine got me interested in the premise, but I just couldn't afford to buy it. So I pirated it... And the moment I had the spare funds, this was one of the games I pirated that I instantly bought among a few others like Dead Cells and Halls of Torment. The devs of Slay the Princess know they have something good enough to convince folks to buy it even when they have it for free, no strings attached. And they're right.
Then you’re one of the good ones.
Unfortunately most do not have the decency to pay for something after already receiving it.
“I already beat the game, why would I pay for it?” This must be especially common for big AAA games too.
I know it exists, but I'm so happy to buy a game I've played and finish. Pyre, Transistor, A story beside and so many others. Just as a "Thank you".
P. S. : of you people didn't know about it, check A Story Beside. One of the games I'll never forget.
Well most of those people wouldn't have bought it anyway
Yes, and, also unfortunately, people here will bend over backwards to justify it.