this post was submitted on 16 Jun 2024
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Forced openness is good for certain things, but not so good on others. That's the reason why I licensed my game engine under BSL (whith some components of course under MIT, ZLib, and Apache), within the game development community things like that more accepted. It does have branding material, which anyone can use unless they were either behaved really badly, or being used for non-engine related material. Certain engine assets are under yet another license (public domain).
As you've phrased it, this seems to me to be a question of how to balance the rights of the developer versus those of the end user. The developer wants to monopolize commercial usage while the end user wants full control and authority on their machine.
Some would argue that the developer's goals are unethical, but I think it's an unfortunate consequence of a societal system that would see them starve on the streets if they didn't earn with their work. In an ideal world, end users would prevail unquestionably, but so long as developers must operate under capitalism where ownership is critical, concessions will have to be made.