this post was submitted on 13 Jun 2024
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[–] LouNeko@lemmy.world 78 points 3 months ago (13 children)

What the hell are these points?

Steam forces developers to ask for higher prices? Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.

Steam also forces customers to buy DLCs for games on their platform. Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.

Steam takes 30% of the cut. True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.

Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.

It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.

I copied my own comment from a cross post on another instance, so don't @ me.

[–] kuberoot@discuss.tchncs.de 2 points 3 months ago (2 children)

I think the DLC point is the one valid argument, although nontrivial to implement.

How do you think DLC works on DRM-free games works, like GOG? The game is just gonna check if you have the DLC installed, without any real DRM.

The main issue is, this is entirely possible right now for games to do, but it won't be integrated with steam, and needs to be done by developers themselves. I don't know how feasible it would be for Steam to realistically do something about it, but it'd definitely be nice if you could buy a game on steam, and later decide you want to buy DLC on another platform and install it onto your steam game.

[–] LouNeko@lemmy.world 1 points 3 months ago (1 children)

I think DLCs are becoming a thing of the past in general. Usually the data for the DLC comes with the main game, you just buy a license to unlock it. I can't remember the last time I bought a DLC and hat to download something additionally or update my game. I'm not a fan of it, but this is where we are going. This just means that wherever you bought the main game from, you will also have to buy the DLCs, since companies will never accept to share licenses between each other. This is not a Steam issue, this is a developer issue.

[–] kuberoot@discuss.tchncs.de 2 points 3 months ago

Well, some games that come to mind are Stellaris, RimWorld, Oxygen Not Included, and I think the upcoming Factorio expansion. And from those, I think it might be possible to buy RimWorld DLC off-steam and install it in a steam copy.

Fun fact, you can check - on steamdb, you can check depots for a game, and see if it has one for a DLC. If it does, then it is downloading extra files for it.

All that said, I wouldn't say it's 100% a developer issue. The way I see the accusation, Valve is very comfortable providing convenient libraries for various things, including working with DLC, that only work on their platform, making it hard to release the game elsewhere in the future.

I'm generally fine with that for a simple reason - Steam really does have great features that just work. However, if somebody forced Valve to make features like Steam Input available independent of Steam, it could be a great boon for gaming.

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