this post was submitted on 09 Jun 2024
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Hadn’t heard of those https://www.xreal.com/
Apparently, Viture has been much more FOSS friendly. Xreal really wants people in their ecosystem and have as of yet refused to provide documentation or open API, though there's been a good deal of success with reverse engineering.
Can vouch for Viture being much more open source friendly, there's a redditor making a plugin for the steamdeck to make it work far better with the Viture's, and Viture has apparently given them access to some things that Xreal has refused.
Their openness is what won me over for them over other AR glasses. Not only are the willing to help what's effectively a competing software developer, it's also incredibly helpful when the product is so niche, don't have to worry about a company going out of business and your device suddenly becoming a paper weight.
I have a first gen pair of Airs that I absolutely love, except for the lack of open-ness. I think that I'll have to try dumping the firmware and writing my own at some point - likely when I have to replace the frames (have had to CA glue and tape the right arm three times now; I'm rough on my electronics). The teardowns that I've seen show that they contain almost entirely common off-the-shelf components (MCU, IMU, I/O expander, etc), so, shouldn't be too bad to implement via Arduino or Rust.
The thing that drives me most crazy though is the lack of forethought on the Beam. It does it's job great but they didn't bother to have a dedicated power-in or support high enough wattage to run it off of external power. It's absolutely maddening to have to recharge it 3/4 of the way through work. Think I'll be modifying it to add a USB-PD input for power.
I've used them and they're great