this post was submitted on 07 Jun 2024
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where they were taught that bad content generate tons of money?
More about monetizing everything, preferring services over products, designing for maximum profit, making anti-piracy a higher priority than performance (when pirates just remove that part entirely and end up with a better experience than paying customers), etc... they aren't necessarily trained to produce bad content, but the bigger publically traded studios generally seem to be going down the enshitification path while smaller studios or teams continue to put out fun games that don't just feel like a money sucking machine with a video game mask on.
Thats funny - business major here and gone over none of that. Well, I lie. You can profit max when you are a monopoly or in a monopolistic market - when potential customers have significant alternatives, competition and low disposable income.... be damn sure you have a great differentiation strategy.
Managing risk, understanding your market and operating across multiple countries however - lots of lessons not applied.
Maybe they just thought they had a monopoly.
Then they should have done a better competitor analysis.... I'd have done it for 10% of what they actually lost on it.