this post was submitted on 06 Jun 2024
272 points (98.2% liked)

movies

1697 readers
146 users here now

Warning: If the community is empty, make sure you have "English" selected in your languages in your account settings.

🔎 Find discussion threads

A community focused on discussions on movies. Besides usual movie news, the following threads are welcome

Related communities:

Show communities:

Discussion communities:

RULES

Spoilers are strictly forbidden in post titles.

Posts soliciting spoilers (endings, plot elements, twists, etc.) should contain [spoilers] in their title. Comments in these posts do not need to be hidden in spoiler MarkDown if they pertain to the title’s subject matter.

Otherwise, spoilers but must be contained in MarkDown.

2024 discussion threads

founded 1 year ago
MODERATORS
 

A visual effects artist has revealed the reason why special effects in movies are so much “worse” now.

Fans have long lamented the declining quality of computer-generated imagery (CGI) as a seemingly increasing number of blunders are picked up by eagle-eyed viewers upon almost every big release.

From movies such as Cats, Hulk and Aladdin to Avengers: Infinity War and the latest Mad Max instalment, Furiosa, on-screen glitches and some low-quality visuals have been jarring for moviegoers. The phenomenon is now so ubiquitous that flaws are apparent even in trailers for unreleased movies, such as the forthcoming remake of The Crow.

...

“VFX artist here, heres what happened,” he began. “Clients continually change the brief. Shot design and planning are no longer a priority, and we have a lot more work to get through in a shorter amount of time.

“We have and can create work better than back in the day, it just needs the right leadership team, planning, and time to make sure it happens.”

Edji explained that the average film now changes a lot more during postproduction than it used to, adding, “This means new work gets added to our plate and work we’ve already started (and sometimes even finished) gets scrapped. The ‘fix it in post’ mentality also doesn’t help.”

He implored people to not blame VFX artists, saying: “It’s almost always the studio/leadership team who is responsible for when things don’t get done up to scratch and never the actual artists’ fault.”

you are viewing a single comment's thread
view the rest of the comments