this post was submitted on 04 Jun 2024
63 points (94.4% liked)

Gaming

19685 readers
131 users here now

Sub for any gaming related content!

Rules:

founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] MudMan@fedia.io 1 points 3 months ago

Yeah, it's a nice feature that the PS5 seems to use primarily for performance. I do wonder why it's turned off here and whether there is a standardized way to report eye tracking in VR to relevant middleware they could be tapping into instead. I genuinely don't know enough about the technicalities of all the overlapping VR platforms to tell.