this post was submitted on 10 Aug 2023
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Gaming

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Baldur’s Gate 3 isn’t the first successful attempt to marry cinematic aspirations with the traditional branching narratives and simulationist world-building of CRPGs. 2009’s Dragon Age: Origins had a very similar mission statement, offering a spiritual successor to BioWare’s earlier Baldur’s Gate titles long before Larian took us back to the titular city (and its surrounding areas).

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[–] victron@programming.dev 1 points 1 year ago (5 children)

Yup, that's my impression too. Mass Effect is in a similar boat. Two of my favorite IPs.

[–] stopthatgirl7@kbin.social 4 points 1 year ago (4 children)

Andromeda was a mess, and not for the reasons most folks like to ding it for. It was both trying too hard (all those references to other games, like Conrad Verner’s sister and Zaaed’s son) and not trying hard enough (all the copy and paste rule of 3 quests to find three MacGuffins then SAM will figure out how to find a location for another fight).

Andromeda was frustrating because they had a lot of potential - I almost wish had had just truly been bad instead of mediocre. Mediocre is more of a letdown.

[–] victron@programming.dev 1 points 1 year ago (1 children)

I didn't even finish it. And you're right, a mediocre game doesn't teach the developers any lessons.

[–] BarrelAgedBoredom@beehaw.org 4 points 1 year ago

I forced myself to finish it. It's just mass effect 1 but awful. That said, if they just wanted to restart Andromeda and pretend the first one never existed, I'd give it a shot. There's so much potential in the idea but it was squandered in every possible way

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