this post was submitted on 27 May 2024
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[–] Kaboom@reddthat.com -1 points 7 months ago (1 children)

I didnt know that. After the forced willie pete bit, I thought all the other bits were forced too. Specs op unintentionally set a rule "if theres a choice, youll be forced to take the evil one" which made the entire thing feel obnoxious.

[–] naevaTheRat@lemmy.dbzer0.com 11 points 7 months ago (1 children)

I think you're actually engaging with it a bit shallowly. You are the one who invented the rule and a different framing is exploring how, if games seem to put us in situations where we must do horrible things to advance even a couple of times, we take that as a rule instead of risking losing to find other ways.

Which is a fairly glaring indictment of the whole military shooter genre which is all about "hard men and hard choices" that completely dehumanise the factions you're in opposition to.