this post was submitted on 27 May 2024
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[–] Justas@sh.itjust.works 30 points 7 months ago (1 children)

To be honest, “If it’s not giving me what I wanted out of this transaction, then it’s bad.” is a heuristic that works well for most things we buy. If I buy candy and it doesn't taste good, it's bad. If I buy a car and it breaks down, it's bad.

I think the real problem is that some people see games as a product and others see it as an art piece. Some games fail at being either, some succeed at both.

[–] lath@lemmy.world 13 points 7 months ago

A thread of the problem is likely the publisher/developer conflict of interest. When the two can't come to an agreement, the end result usually fails horribly in both aspects.