this post was submitted on 27 May 2024
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[โ€“] squid_slime@lemm.ee 3 points 3 months ago (1 children)
[โ€“] call_me_xale@lemmy.zip 2 points 3 months ago (1 children)

Funny story about that one: my first time playing it, I actually found it a bit too... visceral, and had to stop after getting a couple hours in - I only came back to play it all the way through several years later.

In the intervening time, I learned that one of the developers, when asked whether the game had a "good ending", said something along the lines of "that's when the player stops playing in disgust".

Guess I got the good ending.

[โ€“] squid_slime@lemm.ee 3 points 3 months ago* (last edited 3 months ago) (1 children)

Its a great anti war message marketed to the pro war gamers.

[โ€“] call_me_xale@lemmy.zip 2 points 3 months ago

It's also just an incredible deconstruction of the "modern warfare" shooter genre. It screams at the player, "hey, hold up a sec, think about those people you're shooting".

I think it's part of why the only other shooters I like are TF2 and the Borderlands series, both of which frame the violence with a distinctly fantastical, escapist setting, intentionally distancing the game from reality.