this post was submitted on 26 Apr 2024
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[–] firelizzard@programming.dev 4 points 3 months ago (1 children)

Making good UX is fucking hard. I say UX because making it good is really about the user’s experience, not graphic design. An ugly front end can be good if it’s intuitive and easy to use. But a visually gorgeous front end will still be garbage if it’s clunky and confusing.

It’s really something you have to experience to fully understand. Ultimately it comes down to this: front ends have to deal with people, backends only have to deal with computers. So backends can be cleanly organized and well structured. Applying backend design principles to a front end will get you a CRUD interface - something that’s usable but no one really wants to use.

[–] hglman@lemmy.ml 1 points 3 months ago (1 children)

You need to be able to do layout design to do good ux. The visual presentation is a critical aspect of usability. Also backend code needs to be consumable future readers (including the author). That's something that is very often lost and you get terrible unorganized backed code.

[–] CanadaPlus@lemmy.sdf.org 1 points 3 months ago* (last edited 3 months ago)

This is kind of what I meant. Appearance isn't just colours and alignment, but also things like flow, organisation and layout. I can make the data theoretically accessible, but with all that stuff I'm completely out of my depth.

Write-only code can be an issue for either, while on the other hand complexity theory, big data structures and high math make me think backend.