this post was submitted on 12 Apr 2024
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[–] Maven@lemmy.sdf.org 26 points 7 months ago (2 children)

The game certainly has problems, but the lack of fast travel is demonstrably an intentional decision to encourage the style of gameplay they envision, not some lack of functionality. This is exactly what mods are for.

[–] Dagnet@lemmy.world 18 points 7 months ago (2 children)

Except they failed terribly in making travelling fun. I had to go from Vernwoth to Harve over 15 times in my playthrough and it doesn't even have an oxcart so its teleport or walking. If you walk there you have to fight 3-5 packs of goblins, a cyclops, 1-2 ogres, maybe a drake, a ton of lizards and some slimes. Every. Single. Time. Enemy density makes every travel by foot a chore and they respawn way too fast. Nothing encourages that playstyle, even if they say so otherwise, either you run from every fight which sucks or you make a 10min stroll into a 1hr mess of a combat and end up being extremely overlevelled, further ruining the fun of the game. DD:DA also had a focus on travel but still gave you the eternal ferrystone, So it is in fact functionality lost, because we lost the ability to choose how we travel, how we enjoy the game.

Btw, in DD:DA I only used the eternal ferrystone for escort quests because they were terribly designed, for everything else I walked because it was actually super fun and often chill.

[–] fckreddit@lemmy.ml 3 points 7 months ago

Yeah, I feel like they could have added more portcrystals and also, made ferrystones more common than it currently it. Travelling is genuinely a chore in this game. In DDDA, eternal ferrystone made things much easier, relatively speaking.

[–] Ilflish@lemm.ee 2 points 7 months ago

Seems to me like FerryStones just fall to the old too-good-to use system. By the time I started running around vermund I quickly got to double digits quantities of FerryStones and never fell to single digits comfortably using them.