this post was submitted on 05 Apr 2024
59 points (95.4% liked)

Games

32449 readers
1165 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Basically hearths are getting species-specific upgrades which also makes organizing who moves close to which hearth easier (so slightly more micro early game, but less late game in each stage).

Also some assorted stuff like new cornerstones and so on.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Carighan@lemmy.world 9 points 7 months ago (1 children)

Still pretty early in the game - on the fourth seal - but I love it. Strong "just one more level" energy, plus the constant cycling fixes the city builder problem for me, how it all got stale very quickly. Here it's all done after 20-60 minutes each time.

I feel they smoothed it all by now. AFAIK the only bigger issue I recall is that there is sometimes an issue with woodworkers delivery because of how some woods can proc a ton of different extra items, which doesn't gel well with how delivery pickup is done. Fixable by always using a harpy as a hearth keeper, which I like the most anyways.

The newish hauler job out of the warehouse helps that for me. But totally agree about the fresh take on citybuilders.