this post was submitted on 02 Apr 2024
48 points (83.3% liked)

Games

32405 readers
1012 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] fushuan@lemm.ee 4 points 7 months ago

The game is designed so they feel like a limited resource, so that you don't rely on them. The game is so much more enjoyable when both wakestones and ferrystones are a limited resource, you learn of carts, having to get away from the cart when fighting goblins in the way, fighting accordingly and avoiding npc deaths... Of course they felt limited in the first 20 hours, they are supposed to be a precious resource.

Revivas and teleports on key moments feel way better than having them around, honestly.

I don't really get how you are disappointed in Capcom about the mtx, when is not something new at all about their products to offer mtx revivals and such. You can be against it of course but to be disappointed because it's something new? It's not.