this post was submitted on 01 Apr 2024
53 points (89.6% liked)

Canada

7185 readers
440 users here now

What's going on Canada?



Communities


🍁 Meta


πŸ—ΊοΈ Provinces / Territories


πŸ™οΈ Cities / Local Communities


πŸ’ SportsHockey

Football (NFL)

  • List of All Teams: unknown

Football (CFL)

  • List of All Teams: unknown

Baseball

Basketball

Soccer


πŸ’» Universities


πŸ’΅ Finance / Shopping


πŸ—£οΈ Politics


🍁 Social and Culture


Rules

Reminder that the rules for lemmy.ca also apply here. See the sidebar on the homepage:

https://lemmy.ca


founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Mkengine@feddit.de 4 points 7 months ago (1 children)

When people talk about AI, they're generally referring to systems or machines that can perform tasks which typically require human intelligence. These tasks might include things like recognizing speech, translating languages, or making decisions. AI isn't about simulating human consciousness or emotions but about replicating the ability to perform specific intelligent tasks.

AI systems can range from simple, rule-based algorithms (which might seem like glorified if-else statements) to complex, learning systems. This is where machine learning comes in. Machine learning is actually a subset of AI. It's a way of achieving AI where the system learns from data. Instead of being explicitly programmed to perform a task, the system is given huge amounts of data and learns patterns or rules from it. Over time, it can make predictions or decisions based on what it has learned.

So, not all AI is machine learning, but all machine learning is AI. Hope this clears things up a bit!

[–] pineapplelover@lemm.ee 2 points 7 months ago (1 children)

In that case, what's an instance of AI that doesn't utilize machine learning?

[–] Mkengine@feddit.de 2 points 7 months ago* (last edited 7 months ago)

I would say in most videogames you can play against the computer (Age of Empires, Call of Duty, etc.), which use human-set rules without machine learning. Computer enemies show the same behavior, regardless of your specific knowledge of the game. I think nowadays there may already be some games where the computer learns from your behavior by machine learning, but this is not the norm.

There were also chatbots before ChatGPT existed, which in their most basic form give human programmed answers to specific questions.