this post was submitted on 26 Mar 2024
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Eh, I do think having some immortal NPCs is better design, as it clearly signals to the player "this person is important, stop fucking up".
I think it should be optional sometimes other times let low stakes games and actual choice games do their thing
Most of my Skyrim time is me wanting a low stakes adventure, galavanting across the holds and stabbing dudes and generally enjoying a low stress environment (in terms of consequence)
But sometimes I do wish I could have actual consequences and impact
Idr what game but I was happy my character could change the world but at the same time I was basically freaking out over “omg omg omg what I make the wrong choice or one o didn’t mean to”
It really depends on the player and like I said I don’t want every game to be devoid of meaningful choice but at the same time I don’t want to worry about stepping on the wrong blade of grass
Thank you for coming to my insane rambling