this post was submitted on 12 Mar 2024
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[–] Eggyhead@kbin.run 7 points 6 months ago (1 children)

I just think the game needs to tone down the insanity a just bit so one bad player, or even just two mediocre players, doesn’t spell imminent failure. Or just improve rewards for failures. 40 minutes is a lot of irl time to have completely wasted if you fail. A lot of people just don’t have that kind of time to burn.

[–] kittyjynx@lemmy.world 1 points 6 months ago

They might want to level gate higher difficulty missions. You can pull your own weight not playing meta, I personally don't play meta and do fine even on 8 and 9 difficulty. It is frustrating when a low level player uses inappropriate orbital/eagle strikes on targets which wastes time or does not know the general size of a strike causing friendly fire. I don't mind that on lower levels, people got to learn somehow but it sucks when a level 13 eats up all your reinforcement budget then causes an extraction failure because they decided to throw out a danger close 120mm barrage causing the loss of that missions super samples.