this post was submitted on 27 Feb 2024
20 points (100.0% liked)
rpg
3130 readers
30 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just off the top of my head, you could give them a flaw that, while it doesn't make them any less cunning, it does let the players see what's happening.
Method 1: Gloating. What is the point in being a genius if nobody ever notices? When the villain has the party on the ropes, have them point out moments of the plan that the party could have noticed but didn't. Maybe they wait to give the shopkeep the bounty until the party can see it happen, just so they know.
Method 2: Worse minions. The plan is amazing, but the people carrying it out aren't quite as discrete as the villain. Maybe the security make a little noise as they stalk the party, and there are moments where the players could spot them.
Either way, the players will know something is up, and might have an opportunity to use this new information to turn the tables on the villain ("might" and "opportunity" being the key words there).