this post was submitted on 21 Feb 2024
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Does anyone know of a mod that, given the seed for example, could locally generate chunks so that they can be displayed before the server generates them?

IE if multiple people are exploring and the server's struggling to keep up, it would be awesome if the client could generate them locally and fill in the gaps locally until the server gets around to generating them proper

(Kinda like how I imagine distant horizons does it)

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[–] MrStetson@suppo.fi 4 points 6 months ago* (last edited 6 months ago) (6 children)

I don't think it's possible to generate server chunks on client live, this would make it vulnerable to different kinds of attacks and exploits.

Best way to do this would be pre-generating the world or some server side pre-generation mod

[–] flashgnash@lemm.ee 5 points 6 months ago (5 children)

How so? The client at no point would send these chunks to the server, it would only be local and would be generated completely clientside. In my mind all that would be needed is the seed and at that point no extra communication between client and aervery is necessary

Pregenerating works but it's not perfect when travelling at high speed on a populated server, can still struggle to send down large amounts of chunks to the client, users with more powerful machines may be able to generate/load them faster than the server can

[–] MrStetson@suppo.fi 1 points 6 months ago* (last edited 6 months ago) (1 children)

If the client generated chunks are not sent to server then this doesn't make sense to me. You can't do anything on these fake chunks and server still lags.

I would look for other solutions to make generating chunks faster

[–] flashgnash@lemm.ee 1 points 6 months ago

It would be useful for the same reason distant horizons is, if the chunks aren't loaded you at least still see them instead of just seeing a hole in the world

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