this post was submitted on 12 Feb 2024
52 points (100.0% liked)

Games

16387 readers
1167 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments

Tldr old man yells at clouds for an ideal personalized pirate game

I want a game that's a cross between "Sid Meiers' Pirates! Live the Life" and the pirate portions of Assassin's Creed Black Flag. With graphics like Black Flag.

I want to be able to choose and customize my own ship, not be stuck with a Brig like ac4 and I also want to be captaining from the deck, not floating above the action like Pirates! does it.

I also like the damage model from Sea or Thieves. It's not a "1hp you're floating and shooting at 100% and at 0% you explode/immediately sink" it's a "you've been hit, you're almost definitely taking on water so get to damage control or even if you win you could still lose"

If ever there was a game that could have utilized the voice control features some consoles tried, it's a game where you're captaining a ship and calling out orders.

Imagine you're in the middle of a fight against a sloop, and they get off a lucky hit, so you have to call out orders (or hit the corresponding button menus) to get some of your crew on patching the holes, getting your top deck to load up chain shot to take out the sloops sails so you can board and capture it for a nice scouting vessel. And if you want more immersive realism like how some driving games go all out with clutches all the way up to tire/ambient road temperatures you can fiddle with settings to make sure you need to call out all orders or face debuffs in combat. Forgot to call out your orders leading up to firing? Ooh sorry now you need to wait an extra 3 seconds to shoot a full salvo.

It's a niche game though, it'd never be able to make the money back that would need to go into it to get all the features running smoothly with each other.