this post was submitted on 26 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.

This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.

CharactersIncluding Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.

I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I've gone through Act I already).

Where I got wreckedI got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and

I just don't know what am I doing wrong.

My partyI play as high elf paladin and most of my encounters so far I've had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don't know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party.

Are these early encounters in Act I intentionally challenging so that the game "force-teaches" you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can't imagine going through the goblin camp in this state.

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[–] tuck182@lemmy.world 6 points 7 months ago* (last edited 7 months ago) (1 children)

::: spoiler Just south of the druid grove there's a hill you can climb up that has an amulet that gives Guidance. If that's your only reason for including Shadowheart, that might be a good alternative. :::

If you are going to keep Shadowheart, I'd recommend respeccing her to switch subclasses (I'm a fan of Tempest cleric, but there are several good options) and fixing her stats (like choosing either STR or DEX rather than splitting both).

[–] teft@lemmy.world 5 points 7 months ago (2 children)

None of that cleric nonsense.

Make her a vengeance paladin. She’ll hit like a truck and can still heal. Also thematically she’ll still have the sharran choices as she is identified as a paladin of shar (the only one in the game).

[–] Pappabosley@lemmy.world 3 points 7 months ago

I've respecced her as a bard and I still get the shar choices

[–] Glemek@lemmy.world 3 points 7 months ago (1 children)

I'm like 60% sure if you make tav or other origin characters cleric of shar, and then a paladin they end up with the paladin of shar tag

[–] teft@lemmy.world 2 points 7 months ago

That makes sense for a multiclass.