this post was submitted on 16 Jan 2024
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Again, using audio AI to copy a real voice is kinda dumb. Like using image AI to draw real actors, playing characters... instead of just drawing the fucking character.
This tech would let one actor do all the characters. Like how audiobooks work - except you'd get the actor's performance in the character's voice. Stephen Fry doing Snape (behave) may sound like Alan Rickman, but only if Alan Rickman is how Snape's supposed to sound.
The only reason for him to sound exactly like that is if that's what people already think he sounds like. New characters, or newly-adapted characters, can sound however you want. This technology will let anybody play them.
So hire someone good.
I could really use that for dungeon mastering; NPC voices (esp. accents) are the hardest part for me.
You don't have to be the world's most accomplished voice actor with 500 unique voices in your repertoire to be a good DM. Even if you just have a default "NPC" voice that's different than your DM-ing voice, most players are fine with that. No need to bring in bullshit AI into the game. DnD players got along fine for decades without it.
Just because people did fine in the past doesn't mean we can't try new things to improve the experience for our players.
I'm saying that it would be nice to enhance my voices, not that I need 500 voices to be a good DM, or that we can't get by without it.
Real-time might be asking a lot.
So I guess, give it a year.
But robot no need production insurance or paycheck!
If capital can make art without spending money, so can artists.
So they won't need capital.