this post was submitted on 12 Jan 2024
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Honestly, that's the price they pay we pay for not doing things right the first time.
I'm not sure why people have convinced themselves that they can just ignore problems and they will go away. Software licensing is an issue that pervades all development. Ignoring it is asinine and will lead you to wasting time and money on bullshit.
When I was picking an engine to learn, I chose Godot. Now I'm not bitching when Unity is dying because I said it was going to die years ago. People just like to ignore problems until they can't.
Godot is fine for solo/very small indies and people trying to learn gamedev, but it is not ready quite yet. Most devs still are stuck using proprietary engines.