this post was submitted on 31 Dec 2023
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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I have seen stats that both Linux and ChromeOS have around 3.5% market share.
If ChromeOS continues to converge with proper desktop Linux, I consider it a distro which makes 10%+ possible this year.
The wild card for me is Linux gaming. It may not grow fast but it totally could.
Which had me wondering for the first time I hearing about “The Year of the Linux Desktop”, what percentage do we have to hit for this to be the year?
I don’t really expect us to hit it but, for the first time, I feel like it is possible.
Imo it's more of a list of things that need to happen, like some mainstream games, apps and devices getting 1st-party Linux support. I suspect this to start happening around the 20% mark, but ofc that's just a guess.
I think the 1st-party device support is a little trickier on Linux than on Windows, which IMHO hampers the widespread adoption of Linux on the desktop.
The reason it's trickier is that the Linux kernel has no stable API or ABI
which is ultimately a good thing ( https://www.kernel.org/doc/Documentation/process/stable-api-nonsense.rst ), but for closed source drivers presents a problem.