this post was submitted on 26 Dec 2023
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I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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[โ€“] KaleDaddy@beehaw.org 7 points 1 year ago (1 children)

Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog

[โ€“] TheDonkerZ@lemmy.ca 4 points 1 year ago (2 children)

I'm assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.

[โ€“] KaleDaddy@beehaw.org 3 points 1 year ago

Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story

I really didn't like Doom Eternal but I think that had a lot with me wanting more of Doom 2016.

I felt Eternal had too many arcade mechanics.


I vaguely recall a mod that added some Doom Eternal mechanics to Doom 2016 but searching online the closest thing I see is the inverse; a mod that makes Doom Eternal more like Doom 2016. I might check it out but I feel like the level design would limit what the mod can do.

Ex. Removing dashing I feel like would limit the player's ability to unlock some secrets.