this post was submitted on 25 Dec 2023
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[–] Maggoty@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Or the developers could have put the story hooks in front of fast travel instead of hiding them? Look at Baldur's Gate 3 with fast travel nodes. You can pick up several quests just by going to a few nodes. And other quests are found on the logical route to complete story quests. And a few are explorer rewards.

The thing is, this is a game design thing we've known for over a decade now. So no, if the quests are easily missable, it's not the player's fault for not finding them.