this post was submitted on 22 Dec 2023
16 points (100.0% liked)

Tabletop Gaming

1337 readers
1 users here now

All things relating to and about tabletop gaming and board gaming generally!


See also Tabletop Gaming's sister community Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Mirror, in case you hit a paywall: https://archive.is/iCYt4

you are viewing a single comment's thread
view the rest of the comments
[–] TheRtRevKaiser@beehaw.org 9 points 1 year ago* (last edited 1 year ago)

This was a really interesting look into the ways that board game mechanics can represent real-world systems in a way that provokes understanding or empathy.

There were also a couple of references to Gloomhaven that really made me laugh:

In 2021, researchers analyzed the ten thousand games with the highest rankings on the Web site BoardGameGeek, and found that, between 2000 and 2020, the average number of mechanics in new games had increased from roughly two and a half to four. The 2017 game Gloomhaven, which held the highest rating on the site for years, utilizes nineteen mechanics.

and

“Not everybody enjoys killing monsters in dungeons,” said Isaac Childres, the designer of Gloomhaven, which is about killing monsters in dungeons.