this post was submitted on 11 Dec 2023
56 points (93.8% liked)

PC Gaming

8047 readers
421 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Nindelofocho@lemmy.world 2 points 8 months ago (1 children)

Server owners can be just as malicious many games support private servers

[–] Serinus@lemmy.world 2 points 8 months ago (1 children)

Choosing to join a private server is very different from having your IP leaked on official servers.

[–] Nindelofocho@lemmy.world 1 points 8 months ago (1 children)

Can you please clarify what you mean? I think I get the gist but may be misunderstanding.

[–] Serinus@lemmy.world 2 points 8 months ago* (last edited 8 months ago) (1 children)

Being aware of the small risk you're taking with one person (the server owner) versus being unaware of the risk you're taking with many different random lobbies.

Server owners are more likely to ban you than DDoS you. And it's a single digit number of people with access to that information vs hundreds in random lobbies.

The risk, while still small, is hundreds of times greater than a private server.

[–] Nindelofocho@lemmy.world 1 points 8 months ago

Ah thank you very much for that. I see now :)