this post was submitted on 10 Dec 2023
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This is one of the reasons I'm really not happy with DND. I just don't want to play a resource management game. I want to do cool stuff.
There are lots of games that aren't built around resource management and attrition, but unfortunately DND is so popular it sucks all the air out of the room.
Yeah, I hate that DnD is such a resource management game too. (More so that is is the ONLY game my group will consider playing.)
I tend to horde any limited resource. TTRPG or video game.
Is this group of mooks big enough to justify using power/spell/item X? Is there a bigger group around the corner? Is this just a lieutenant or the BBEG? Oh, this guy is monologueing, he must be the BBEG. But does his fight have multiple phases? OR is he just a puppet and the real BBEG is waiting for us to blow all our abilities.
Doesn’t matter how narratively I’m engaged in the plot. I’ve got a tactically aware mind and these thoughts are always there.
Same.
In my last DND game, where the wizard was extremely fast and loose with his spell slots, the DM gave him a free long rest in the middle of the final boss fight. It kind of sort of made sense for story reasons but not really. I was honestly kind of pissed. Like on the one hand the wizard was having fun. On the other like what's the point if we're going to do that. I've been here doing the tactical "this is how we can solve this problem with the fewest resources spent" and no one else is, and he gets this? Ugh.
Even Baldur's gate 3 betrayed me like this. There's a lengthy sequence that I did with like no resources spent. It was slow and cautious but I knew there was a big boss at the end of it. And then they put a fucking full-rest fountain right before the boss fight. I could've been fireballing everything instead of playing smart!
When it was my turn to DM, before the scene I just complained about, that wizard was practically begging for a long rest. No sir. You get multiple hard encounters and a race against enemies. Maybe don't blow Hold Person on the fleeing civilian when the rogue has expertise and is ready to grapple next time.
I'm much happier now that we're playing a different system.