this post was submitted on 10 Dec 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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For my first run, I focused largely on engaging the roleplay elements and didn't worry too much about optimization.

For my tactician run, I'm attempting to utilize about as much OP shenanigans in my party as possible, and I'm having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they're viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don't matter much, but choose Pact of the Blade (extra attack stacks with Paladin's).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later...), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5--cast Spirit Guardians before assuming bear form.

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[–] Ashtear@lemm.ee 3 points 9 months ago (1 children)

Maybe if it's with the Paladin's extra attack, but I'm still getting three attacks between Fighter and Pact of the Blade.

I'm using it in a Fighter/Lock/Paladin crit build and it's disgusting. Two bonus 8d8 rolls per short rest at a 58% crit rate.

[–] owenfromcanada@lemmy.world 2 points 9 months ago (2 children)

Steaming rothé innards, how did you get to a 58% crit rate? Advantage plus Champion gets to 19% per hit. Is the rest equipment, or is there some other class/race mechanic I'm missing?

[–] Ashtear@lemm.ee 3 points 9 months ago

Yeah, it's all equipment plus Elixir of Viciousness. There's four pieces of gear with an unconditional crit threat range boost, and a cloak that tacks on another if you're hiding, but I can't be bothered to do that, hah. 14-20 is good enough.

With the cloak, Dark Urge can get down to 11-20 at the end of the game.

[–] inasaba@lemmy.ml 1 points 9 months ago

I've outlined some of the pieces of equipment in my comment about my Ranger/Rogue build. I haven't been able to verify if the sword and bow apply to all attacks, or just attacks with those weapons, however.