this post was submitted on 09 Dec 2023
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[–] jordanlund@lemmy.world 8 points 1 year ago (1 children)

The thing that absolutely kills me is that they did so much RIGHT with the first game, and then it was like they completely forgot how to design a game between 1 and 2.

For example:

In Destiny 1 you picked the story missions off the map and each story mission was marked with a light level so you knew the order to do them in. When you finished all the normal missions, there was a Strike to finish off the planet.

Destiny 2? Yeah, story missions, you can't see them on the map, you have no idea how many there are or if you're the appropriate level, and while there are strikes, you can only access them from a playlist and MAYBE it's the one from the planet you're on, maybe it's not. Maybe you'll get the same strike 4 times in a row because fuck you if there's a specific one you want to play.

Everyone was talking about how good The Pyramidion was, I could never get it to come up. Bungie finally relented after a YEAR(!) and put them on the map, a feature D1 had on DAY 1.