this post was submitted on 06 Dec 2023
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[–] Aurix@lemmy.world 9 points 11 months ago (1 children)

I believe this statement partially, because the lighting of the car headlight cone was the same bad one as we know from GTA IV. That must be in-engine if not actual in-game. What I am worried about is whether the game engine will feature more advanced physics and cop chases. As a result while GTA 5 was the better game, I think the free roaming experience suffered a lot from GTA IV, where the physics gave the world more dynamic opportunities. At the time it was probably done to optimize the abysmal performance.

[–] JohnSwanFromTheLough@lemmy.world 3 points 11 months ago (1 children)

IV was on another level, specifically the driving..I absolutely hated V's on-rails arcadey driving so much.

[–] Aurix@lemmy.world 1 points 11 months ago (1 children)

Technically the handling is unrealistically boaty, but it had more fine details to it. Need for Speed Heat managed to pull off sn impressive pseudo realistic arcade physics thing. It makes sense with quite some depth, but is also not realistic. Perhaps there is for GTA a similar middle between soft boat suspension and a train track.

[–] JohnSwanFromTheLough@lemmy.world 2 points 11 months ago (1 children)

IV was not realistic by any chance but it felt amazing and had weight behind it.

[–] Aurix@lemmy.world 1 points 11 months ago

I feel frustrated by the driving physics. I cannot place the car where I want it to, while funny and entertaining they get launched easily into the air, and understeering is less fun than its counterpart. The cars do have weight, but the soft suspension is on a silly level.