this post was submitted on 20 Jul 2023
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Gaming

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[–] RicoBerto@beehaw.org 17 points 1 year ago (4 children)

Such a shame to see a game killed so soon after release.

[–] HappyMeatbag@beehaw.org 23 points 1 year ago (3 children)

Because of your comment, I read the article because I wanted to know how long it’s been out. Only ONE year. That’s ridiculous.

[–] RicoBerto@beehaw.org 9 points 1 year ago (1 children)

And it will only have been a year when it shuts down, not even a year before the announcement of EOL. Dead games suck. Software shouldn't be able to die, but this will end up being something unplayable very soon and that just sucks whether you like the game or not really.

[–] Raji_Lev@kbin.social 4 points 1 year ago (1 children)

Well on the bright side, I'm sure that THIS will be the one that gets developers/publishers to stop spamming the market with so many half-baked Live Service games, and while we're at it, get consumers to stop jumping on The Latest Greatest Live Service, right? laugh/sob

[–] pixel@beehaw.org 1 points 1 year ago

Honestly this is a really frustrating way to look at it. Because like, live service games are wack from a games preservation perspective but regular content releases are how you make games like this tenable long-term for the people that enjoy them. They don't need to be THE next love service game, they just need to find a stable audience and remain profitable. The issue is when devs and publishers get eyes bigger than their stomach and it comes a the cost of that player base, or the devs don't know how to sell a really good idea and the game falls apart accordingly.

Live service games aren't inherently bad, there've been some really incredible games that I've enjoyed that are live service and that content release model makes sense. But it's a shame when they fall apart because of developer ineptitude (see battlerite) or corporate greed (this, probably)

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