this post was submitted on 17 Nov 2023
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[–] ArumiOrnaught@kbin.social 10 points 9 months ago (1 children)

When I'm a DM I reward people being clever or following through with hints I give them. I like having those little puzzles in the middle of a game.

If I am running a game where I kill a party it's because they didn't listen to anything and were basically cutting anything that I wanted to do out.

I don't want to be in a dungeon crawler. Video games tend to do those better.

I don't want to run a dungeon crawler. I could just set up a module for people to do.

I tell players before hand what I expect of a player. If they like it they play, if they don't I'll find another. It's that simple.

I expect an amount of bullshittery, that can be fun. But I never enjoyed participating in a murder hobo session. If my game starts out fun, then goes murder hobo direction, I'll get my fun.

"Don't do x,y,z."
Players do x,y,z
Party dies

I don't know what y'all expected.