this post was submitted on 10 Nov 2023
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[–] onlinepersona@programming.dev 17 points 1 year ago* (last edited 1 year ago) (32 children)

Imagine Valve going the Apple route: "Fuck it, we will design our own hardware to suit our needs" and making hardware tailored to linux.

Edit: what about qualcomm's new ARM: Snapdragon X Elite?

[–] gornius@lemmy.world 16 points 1 year ago (18 children)

I think ARM is their end goal, it's really the only option for a handheld console, as today ARM is the only way you'll get enough performance/power rate to make it both good on battery with good enough performance.

Win-win for everyone if they invest in an open source x86 to ARM project, similar like they did with Wine.

[–] kadu@lemmy.world 15 points 1 year ago (4 children)

The Switch is more than proof enough that pretty much any modern game engine can compile to an ARM target with zero issues (though Nvidia's low level APIs help, not sure about Qualcomm).

But there's zero chance older PC games would ever be updated, and by older I don't mean ancient, some AAA studios stop issuing updates in about one year after release.

So it all comes down to being able to emulate X86 on ARM... The best example we have is Apple, and games run but with a massive performance hit. Microsoft's implementation is borderline unusable. I'm not sure what to expect from Valve.

[–] Dani551@discuss.tchncs.de 5 points 1 year ago

Checkout Box86/64 and Fex-Emu. They both do x86 translation/emulation on ARM Linux and the results are wayy better than any reasonable expectations I had going in.

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