this post was submitted on 29 Oct 2023
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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This might not be what you wanna hear, but accounting for linux in game dev, especially in online games, comes with added costs. For most companies those added costs do not make financial sense, when the linux demographic is so incredibly small (1.63% on steam: https://www.statista.com/statistics/265033/proportion-of-operating-systems-used-on-the-online-gaming-platform-steam/ )
This isn't about "making the game work", or "adding Linux support". This is about toggling a checkbox to stop explicitly preventing Linux from working.
The games that already did never faced a massive cheater problem because of it. The games that have stopped development long ago or "don't care about Linux" (without preventing it with anti cheat) were still made playable by Wine and Proton.
If the developer wants, they can add system info to their ticket system and filter out any Linux tickets. It costs a game developer barely anything to decide to allow Linux users. Linux support costs a lot, but valve, wine, and the community has been putting a lot of effort in so game developers don't have to change anything about their game.