this post was submitted on 23 Oct 2023
120 points (95.5% liked)

Games

16403 readers
1171 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Jamie@jamie.moe 11 points 11 months ago (1 children)

So was Fallout New Vegas.

Though I would hesitate to count Fallout or Majora's Mask here because they were based on existing games, so the breadth of the work on things like mechanics had already been done, and they had the ability to re-use a lot of assets.

I don't know the extent of asset or code reuse for Vice City, so I can't really say if that should be counted the same or not.

[–] hiddengoat@kbin.social 20 points 11 months ago (2 children)

Literally every game mentioned here had massive asset and code reuse. Doom 2 was basically a modpack for Doom. Add a couple of weapons, a couple of enemies, some more levels, job done, call it a sequel. The fact that the weapons and enemies changed the gameplay so much was probably more of an accident than anything else.

GTA 3, VC, and SA are basically the same engine with some changes here and there. A lot of asset reuse. All were buggy as shit on launch. Sometimes with the same bug that was never fixed.

FNV was FO3 with different color filters and fewer buildings. It's why the game was mainly story-driven rather than action and had less in the way of exploration. You do the best with what you have.

It's always easier to follow up than it is to lead.

[–] julianh@lemm.ee 7 points 11 months ago (1 children)

Also worth noting that fnv was developed under heavy crunch and it's a miracle the game is as good as it is. It's the exception, not the rule.

[–] hiddengoat@kbin.social 8 points 11 months ago

And it was broken and buggy as shit. In many ways it still is, with loading screens being an appropriate roll of the dice as to whether or not they'll crash to desktop.

It's far from an example of what can be done quickly and is, in reality, a total indictment of that kind of stupidly short turnaround time.

[–] arc@lemm.ee 1 points 11 months ago

Fallout New Vegas is still considered to be one of the best Fallout games ever. I expect there was significant overlap in the development period with Fallout 3 though so just subtracting one release date from another doesn't represent the amount of time in development.