limitedduck

joined 2 years ago
[–] limitedduck@awful.systems 2 points 4 months ago

What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they're consistently building foundations for a game that is simultaneously:

  • FPS
  • MMO
  • Fully physicalized
  • Physics based
  • Open world
  • High fidelity
  • Fully persistent

Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.

I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.

CIG certainly sells ships to whales, but to them it's necessary for their commitment to no publishers or large investors.

[–] limitedduck@awful.systems 3 points 4 months ago

It's been 12 years and no game like what it's supposed to be has come out so I guess it's not that easy of a game to make

[–] limitedduck@awful.systems 41 points 4 months ago (12 children)

I don't like how absent of shit this post is

[–] limitedduck@awful.systems 9 points 5 months ago

I think maybe you have too strong of a focus on plot. It's there to give structure to the breakdown of a family that is passing down mental, emotional, and supernatural problems like they're hereditary. It's a showcase of how a family raised to be tools can devolve when they're finally being used.

!Personally my favourite part is the massive tone shift at the very end when Peter is finally possessed and receives his revelation. It's a beautifully crafted scene that balances being celebratory and morbid. A fantastically unique payoff to an entire movie's worth of buildup.!<

[–] limitedduck@awful.systems 13 points 5 months ago

Default is probably select all because most people interact with the address to either copy the address or clear it to enter a new address. I empathize though

[–] limitedduck@awful.systems 9 points 5 months ago (1 children)

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[–] limitedduck@awful.systems 2 points 6 months ago

easy cash grab

You said it

[–] limitedduck@awful.systems 2 points 6 months ago

I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable

[–] limitedduck@awful.systems 12 points 6 months ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 6 months ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 6 months ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 6 months ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

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