Rhaxapopouetl

joined 3 weeks ago
[–] Rhaxapopouetl@ttrpg.network 3 points 2 weeks ago (2 children)

'The thing they sold us under the name of AI' is at a dead end, yes.

[–] Rhaxapopouetl@ttrpg.network 4 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

AI is at a dead end. AGI or superintelligent AI promised years ago are nowhere to be seen, self driving cars are not a thing. The best escape route for AI businesses is to promise the possibility of weaponizing AI. After all, the dead can't complain.

[–] Rhaxapopouetl@ttrpg.network 3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

You got my curiosity! Do you have other movies like this one you liked?

[–] Rhaxapopouetl@ttrpg.network 5 points 2 weeks ago

Alternatives to discord, open source or not:

https://alternativeto.net/software/discord-app/

[–] Rhaxapopouetl@ttrpg.network 3 points 2 weeks ago

If you're an Android user, try Newpipe! https://newpipe.net/

[–] Rhaxapopouetl@ttrpg.network 3 points 2 weeks ago

It already happened. The last James Bond character already clashed sharply with the seducer kung-fu fighter with cartoonish action moves and a gun expertise resembling Leslie Nielsen in the Naked Gun that were the original three. The James Bond figure constantly evolve to adapt to its audience and to the competitors (i'm looking at you, Jason Bourne and Jack Bauer).

[–] Rhaxapopouetl@ttrpg.network 1 points 2 weeks ago (2 children)

This. Actually could be a good thing for the franchise, especially if the action is ruthless and needlessly brutal. Would make Bond a borderline psychopath with real unresolved issues.

[–] Rhaxapopouetl@ttrpg.network 1 points 2 weeks ago

True, but OP wants to run an impostor/mystery, so i feel i'm not completely out of touch, there.

[–] Rhaxapopouetl@ttrpg.network 1 points 3 weeks ago (2 children)

I know. I played Brindlewood Bay, and we felt that the endings were a little off because of the gameplay rules. That's why I was wondering about throwing an impostor out there to see what would come of it.

[–] Rhaxapopouetl@ttrpg.network 1 points 3 weeks ago (4 children)

I wonder, in a mystery-shaped storytelling, if starting the adventure by secretely telling a random player "you're the murderer, you killed that person at this time with this weapon at this place" could help you build the mystery part since it would eventually result in having sometimes contradicting information and fake evidence planted by the culprit

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